CHAPTER ONE
CHARACTER SHEETS

Use the following record sheets for all CHARACTER CLASSES of TAL-A and above.

PRINTABLE VERSION

NEXUS ARCANA FORUM CHARACTER SHEET

OPTIONAL HIT LOCATIONS: ROLL 1D6

HEAD (Base LSP x.1):___________
RIGHT ARM (Base LSP x .5):__________
LEFT ARM (Base LSP x .5):__________
RIGHT LEG (Base LSP x .8):__________
LEFT LEG (Base LSP x .8):_________
TORSO (Base LSP x 1):__________



GENERAL DATA
CHARACTER'S NAME _________________________

CLASS _________________________

ALIGNMENT _________________________

PLAYER _________________________

RACE _________________________

LEVEL _________________________

AGE _________________________

SEX _________________________

WEIGHT _________________________

HEIGHT _________________________

BIRTH ORDER _________________________

SIBLINGS _________________________

DISPOSITION _______________________________

LAND OF ORIGIN _____________________________

APPEARENCE _________________________________



ATTRIBUTES & ABILITIES

INT:_____ SKILL ROLL:__________ SKILL ADVANCEMENT:__________

IE:_______ SAVE VERSES MIND ATTACKS:__________

CA:______ CHARM/INTIMIDATE ROLL:__________

STR:_____PRESS:_____MAX CARRY:_______DMG BONUS:_____ HIT MOD:_____

PD:______ HIT MOD.:_____ PARRY MOD.:_____ DODGE MOD.:_____ ROLL MOD.:_____

END:_____ SAVE VERSES SYSTEM SHOCK:__________ BASE LSP:_____

COM:____ ATTRACTIVENESS/REPULSIVENESS ROLL:__________

FOR:_____ LUCK ROLL:__________

PSI:______ PSIONIC POINTS:__________

RUN:_____ SPEED:__________


SAVING THROWS

POISON/PARALYSIS __________

MAGIC ITEM/POLYMORPH/PETRIFY __________

EXPLOSIVES/BREATH WEAPON __________

PSIONICS/SPELL __________


EXPERIENCE

LEVEL __________

CURRENT EXPERIENCE POINTS __________

POINTS NEED FOR NEXT LEVEL __________



SKILLS

BASE SKILLS %
__________ _____

__________ _____

__________ _____

__________ _____

__________ _____

__________ _____

__________ _____

__________ _____

__________ _____

__________ _____

__________ _____

SCHOOL/TRADE SKILLS %
__________ _____

__________ _____

__________ _____

__________ _____

__________ _____

__________ _____

__________ _____

__________ _____

__________ _____

__________ _____

__________ _____

__________ _____

__________ _____

__________ _____

__________ _____

__________ _____

__________ _____

__________ _____

CLASS SKILLS %
__________ _____

__________ _____

__________ _____

__________ _____

__________ _____

__________ _____

__________ _____

__________ _____

__________ _____

__________ _____

__________ _____

__________ _____

__________ _____

__________ _____

__________ _____

__________ _____

__________ _____

__________ _____

HIGHER EDUCATION SKILLS %
_______ _____

__________ _____

__________ _____

__________ _____

__________ _____

__________ _____

__________ _____

__________ _____

__________ _____

__________ _____

__________ _____

__________ _____

OTHER SKILLS %
__________ _____

__________ _____

__________ _____

__________ _____

__________ _____

__________ _____

__________ _____

__________ _____

__________ _____

__________ _____

__________ _____

__________ _____

__________ _____

__________ _____

__________ _____

__________ _____

__________ _____

__________ _____

__________ _____

__________ _____



HAND TO HAND COMBAT

TYPE:__________________________________________________

Number of Attacks __________
Bonus to Parry __________
Bonus to Hit __________
Bonus to Initiative __________
Bonus to Dodge __________
Critical Hit ___________



MODERN COMBAT

TYPE:____________________________
Number of attacks:____________
Bonus to Parry: _______
Bonus to Roll:_______
Bonus to dodge:_______
Bonus to Initiative:________
Critical Hit:___________

VEHICLE BONUSES

SKILLS:__________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________



WEAPONS

DATE:

NAME:

DAMAGE/PF:

SUPER/PR:

COST:

WEIGHT:

RANGE:

RATE OF FIRE/PAYLOAD:

TYPE:

CLIP:_____________,wt:_____________, cost:______________, super/pr:__________.



DATE:

NAME:

DAMAGE/PF:

SUPER/PR:

COST:

WEIGHT:

RANGE:

RATE OF FIRE/PAYLOAD:

TYPE:

CLIP:_____________,wt:_____________, cost:______________, super/pr:__________.



DATE:

NAME:

DAMAGE/PF:

SUPER/PR:

COST:

WEIGHT:

RANGE:

RATE OF FIRE/PAYLOAD:

TYPE:

CLIP:_____________,wt:_____________, cost:______________, super/pr:___________.



DATE:

NAME:

DAMAGE/PF:

SUPER/PR:

COST:

WEIGHT:

RANGE:

RATE OF FIRE/PAYLOAD:

TYPE:

CLIP:_______________,wt:_____________, cost:______________, super/pr:__________.



ARMOR

TOTAL SUPER/PR POINTS:__________

TOTAL WEIGHT:___________

SUPERSTRUCTURE/PR BY LOCATION

MODEL:___________
COST:___________
MATERIAL TYPE:___________
HEAD:__________ PR:_____
TORSO:__________ PR:_____
RIGHT LEG :__________ PR:_____
RIGHT ARM:__________ PR:_____
LEFT LEG :__________ PR:_____
LEFT ARM:__________ PR:______



EQUIPMENT

ITEM:_____________________________________

WEIGHT:___________________________________

SUPER/PR:_________________________________

COST:_____________________________________



ENCUMBRANCE

PRESENT WEIGHT:____________________

PERCENTAGE WEIGHT RANGE MODIFIER ADJUSTED SPEED

10% _____ TO _____ x.9 ___________

25% _____ TO _____ x.8 ___________

30% _____ TO _____ x.7 ___________

50% _____ TO _____ x.5 ___________

75% _____ TO _____ x.3 ___________

100% _____ TO _____ x.1 ___________



MONEY

COPPER PIECES:__________
SILVER PIECES:__________
GOLD PIECES:__________
PLATINUM PIECES:__________ OTHER VALUABLES:_______________________________



CONTACTS & STATUS

ALLIES:___________________________________________________________
ENEMIES:__________________________________________________________
TITLES/RANK/POSITION:_____________________________________________